top of page

How to Tell Time in Origin; Eras, Dates & Months


Obviously, Origin has a different sense of time then our world. The way they go by a sense of time is different, the months they have last longer and hold different names, and they have more segmented eras in their history.

In this article, I'll be teaching you their set up and how it's managed. This way you can read the timeline on the site [found on the home page] much easier!

 

Eras

We'll start with how Origin utilizes eras. There are several and usually each story is attributed to a specific one. In total, we have four known eras that dictate how Origin, and the universe it inhabits, categorizes it's history. The eras are as follows:

O.O. = Outset Origin

M.O. = Mid Origin

A. = Apocolypse

A.O. = After Origin

These always come at the end of the dates to tell you which time they're going off of. Often times, when an era ends, they restart their years. There's no particular reason why, but this is extremely important if you wanna know what the time period is. There's a big different between 2.000.3_5 O.O. and 2.000.3_5 A.O.

 

Dates

Dates are probably the most confusing part of Origin's time. They structure their dates much differently, and it can be very odd in comparison. Follow these steps to decipher the date below.

3.000.2_5 A.O.

The 3.000. is considered the year. It's the year 3,000, in this example. If it were the year 2015, then the date would read 2.015.2_5 A.O. A decimal is added for each pair of three, much like our comma. For example; 3.000.000.2_5 A.O. If the date is not within the thousands mark, a decimal is removed. For example, a year in the hundreds would read; 100.2_5 A.O. Years in the tens or ones can also do this to read 10.2_5 A.O. or 1.2_5 A.O.

The last two digits with an underscore are the month and day; the 2_5. This means it is the second month and the fifth day. We'll go over the months and how they're categorized later on, but for now recognize that they do hold twelve months, the same way we do. If you wish to change the month and day, simply put in what time you'd want. It could read as one of the following: 1.000.5_6 A., 3.000.4_10 O.O., and so on.

The last part is the era, which will tell you what the time period was for this day. To decifer which one it is, look at the previous instructions. In the instance of this example, it is After Origin.

Can you see what the date reads now? Good!

 

Months

Lastly, the months. As stated in the previous section, Origin does have twelve months like we do. The difference is how they are recognized, including their names. While they're are twelve months, they are split up into groups of two rather than individual months. This is mostly for religious purposes that we'll explore below. Here are the names of the months:

Ether

Ascent

Mortal

Descent

Nether

These are named after the five planes of Origin and their meanings. We'll have an article on those soon, but for the purposes of telling the months know that these correlate to planes mortals, particularly humans, worship.

Each of these segments contain two months, which hold no name on their own. The first half of the section, or first month, is celebrated; some worship their Old Gods, others celebrate their elements or the planes themselves. The second half, or second month, is for contribution to community. Taking the lessons of each respective meaning, citizens give contributions to their community once a month or more.

The Ether time frame is designated to Old Gods that embody light or air elements into their teachings. This can also include, depending on sects, angels and titans or the sky, the sun, light itself, air and wind. Ascent is dedicated to those who've died; in particular it is for those believed to have been good citizens, or beloved. Mortal is specifically designated to celebrate and contribute to life itself, the act of living in the moment. Descent is to learn from those who've passed who may not have been particularly good people; usually the celebration entails remembering evil for what it is and contributing to see it's defeat. Finally, Nether is to praise the Old Gods that embody earth and dark elements such as soil, night, rock or darkness. Some sects to value the titans of the nether or worship specific demons, though they are not as popular.

It is important to remember that celebration and contribution practices have faltered the more advanced society becomes in Origin. As time goes on, we see less people practice or worship magic. We also see people move away from these traditions, especially after the majority of humans leave Origin after the Apocalypse era.

Single Post: Blog_Single_Post_Widget
bottom of page